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Unreal Engine Plugin: Bizarre BZR

Version: v2.1.0
Author: Roland Bruggmann

Description

Screenshot of Plugin Content

Screenshot of Plugin C++ Classes

A Game Plugin providing with 3D Content for Dream-Like VR.

Features

Contents

C++ Classes

Dependencies

Usage

Use the plugin as project plugin (folder MyProject/Plugins).

Screenshot of Plugin


Table of Contents

1. Lighting

Lighting based on ZumTobel RTX II Lamp.

Screenshot of Lighting Assets:

Screenshot of Lighting Assets

Screenshot of BP_Lamp-Room-1 Assembly ‘ZumTobel RTX II’:

Screenshot of BP_Lamp-Room-1 Assembly 'ZumTobel RTX II'

Screenshot of BP_Lamp-Room-1 PointLight Settings:

Screenshot of BP_Lamp-Room-1 PointLight Settings

Photograph of Real Lighting in the Laboratory and Screenshot of Virtual Lighting in Unreal Engine:

Photograph of Real Lighting in the Laboratory and Screenshot of Virtual Lighting in Unreal Engine

2. Data Tracking

Data tracking ability is provided by an Abstract Actor Abstract_Trackable.

Screenshot of Data Tracking Assets:

Screenshot of Data Tracking Assets

Abstract Actor Abstract_Trackable (cp. Class Diagram ‘Module and Data Tracking’):

Class Diagram ‘Module and Data Tracking’:

Class Diagram 'Module and Data Tracking'

Screenshot of Blueprint Abstract_Trackable Function TrackEvent:

Screenshot of Blueprint Abstract_Trackable Function TrackEvent

Screenshot of Blueprint Abstract_Trackable EventGraph:

Screenshot of Blueprint Abstract_Trackable EventGraph

The five Bizarre Objects inherit Abstract Actor Abstract_Trackable and are trackable therefore (cp. Class Diagram Blueprints):

Class Diagram ‘Blueprints’:

Class Diagram 'Blueprints'

Screenshot of Temporary Data Tracking Output in Unreal Editor:

Screenshot of Temporary Data Tracking Output in Unreal Editor

Screenshot of Persistent Data Tracking Output (*.csv File):

Screenshot of Persistent Data Tracking Output

3. Bizarre Objects

For information about the elaboration of the meshes as well as about the way and the implementation of the animations please consult the project documentation in the repository https://github.com/brugr9/BZR-doc.git

3.1. Art-Print

An Art-Print in two Versions - without and with (bizarre) animation. Screenshot of ArtPrint Assets:

Screenshot of ArtPrint Assets

Blueprint BP_ArtPrint-Bizarre inherits from BP_ArtPrint which is an Abstract_Trackable and holds a Static Mesh ArtPrint, cp. Screenshot of ArtPrint in Reference Viewer:

Screenshot of ArtPrint in Reference Viewer

Screenshot of ArtPrint in Unreal Editor before and after starting Animation:

Screenshot of ArtPrint in Unreal Editor before and after starting Animation

3.2. Book

A Book in two Versions - without and with (bizarre) animation. Screenshot of Book Assets:

Screenshot of Book Assets

Blueprint BP_Book-Bizarre inherits from BP_Book which is an Abstract_Trackable and holds a Static Mesh Book, cp. Screenshot of Book in Reference Viewer:

Screenshot of Book in Reference Viewer

Screenshot of Book in Unreal Editor before and after starting Animation:

Screenshot of Book in Unreal Editor before and after starting Animation

3.3. Jacket

A Jacket on a Coat-Hook in two Versions - without and with (bizarre) animation. Screenshot of Jacket Assets:

Screenshot of Jacket Assets

Blueprint BP_Jacket-Bizarre inherits from BP_Jacket and from BP_CoatHook which is an Abstract_Trackable and holds a Static Mesh Coathook, cp. Screenshot of Jacket in Reference Viewer:

Screenshot of Jacket in Reference Viewer

Screenshot of Jacket in Unreal Editor before and after starting Animation:

Screenshot of Jacket in Unreal Editor before and after starting Animation

3.4. Marker-Pen

A Marker-Pen in two Versions - without and with (bizarre) animation. Screenshot of MarkerPen Assets:

Screenshot of MarkerPen Assets

Blueprint BP_MarkerPen-Bizarre inherits from BP_MarkerPen which is an Abstract_Trackable and holds two Static Meshes: Cap and MarkerPen, cp. Screenshot of MarkerPen in Reference Viewer:

Screenshot of MarkerPen in Reference Viewer

Screenshot of MarkerPen in Unreal Editor before and after starting Animation:

Screenshot of MarkerPen in Unreal Editor before and after starting Animation

3.5. Telephone

A Telephone in two Versions - without and with (bizarre) animation. Screenshot of Telephone Assets:

Screenshot of Telephone Assets

Blueprint BP_Telephone-Bizarre inherits from BP_Telephone which is an Abstract_Trackable and holds three Static Meshes: Handset, Spiralcord and Telephone, cp. Screenshot of Telephone in Reference Viewer:

Screenshot of Telephone in Reference Viewer

Screenshot of Telephone in Unreal Editor before and after starting Animation:

Screenshot of Telephone in Unreal Editor before and after starting Animation

A. References

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